{"title":"Area Majority","description":null,"products":[{"product_id":"carcassonne-38","title":"Carcassonne - $38","description":"\u003cp\u003eCarcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer. When that area is complete that meeple scores points for its owner.\n\u003c\/p\u003e\u003cp\u003eDuring a game of Carcassonne, players are faced with decisions like: \"Is it really worth putting my last meeple there?\" or \"Should I use this tile to expand my city, or should I place it near my opponent instead, thus making it a harder for them to complete it and score points?\" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.\n\u003c\/p\u003eFirst game in the Carcassonne series.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892751700053,"sku":"ZM7810","price":35.1,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic8621446.jpg?v=1788485306"},{"product_id":"small-world-72","title":"Small World - $72","description":"\u003cp\u003eIn Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.\n\u003c\/p\u003e\u003cp\u003eDesigned by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.\n\u003c\/p\u003e\u003cp\u003ePicking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!\n\u003c\/p\u003e\u003cp\u003eOn each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go \"into decline\". A race in decline is designated by flipping the tiles over to their black-and-white side.\n\u003c\/p\u003e\u003cp\u003eAt the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depending on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.\n\u003c\/p\u003eClarifications: available in a pinned forum post.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892752650325,"sku":"DO7901","price":66.51,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic428828.jpg?v=1788485355"},{"product_id":"star-wars-rebellion-120","title":"Star Wars: Rebellion - $120","description":"\u003cp\u003eStar Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players.\n\u003c\/p\u003e\u003cp\u003eExperience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent:\n\u003c\/p\u003e\u003cp\u003eAs the Imperial player, you can command legions of Stormtroopers, swarms of TIEs, Star Destroyers, and even the Death Star. You rule the galaxy by fear, relying on the power of your massive military to enforce your will. To win the game, you need to snuff out the budding Rebel Alliance by finding its base and obliterating it. Along the way, you can subjugate worlds or even destroy them.\nAs the Rebel player, you can command dozens of troopers, T-47 airspeeders, Corellian corvettes, and fighter squadrons. However, these forces are no match for the Imperial military. In terms of raw strength, you'll find yourself clearly overmatched from the very outset, so you'll need to rally the planets to join your cause and execute targeted military strikes to sabotage Imperial build yards and steal valuable intelligence. To win the Galactic Civil War, you'll need to sway the galaxy's citizens to your cause. If you survive long enough and strengthen your reputation, you inspire the galaxy to a full-scale revolt, and you win.\n\u003c\/p\u003e\u003cp\u003eFeaturing more than 150 plastic miniatures and two game boards that account for thirty-two of the Star Wars galaxy's most notable systems, Rebellion features a scope that is as large and sweeping as any Star Wars game before it.\n\u003c\/p\u003eYet for all its grandiosity, Rebellion remains intensely personal, cinematic, and heroic. As much as your success depends upon the strength of your starships, vehicles, and troops, it depends upon the individual efforts of such notable characters as Leia Organa, Mon Mothma, Grand Moff Tarkin, and Emperor Palpatine. As civil war spreads throughout the galaxy, these leaders are invaluable to your efforts, and the secret missions they attempt will evoke many of the most inspiring moments from the classic trilogy. You might send Luke Skywalker to receive Jedi training on Dagobah or have Darth Vader spring a trap that freezes Han Solo in carbonite!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892752781397,"sku":"SW03","price":110.85,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4325841.jpg?v=1788485363"},{"product_id":"dragonrealm-28","title":"Dragonrealm - $28","description":"\u003cp\u003ePack your lucky socks and get ready for an adventure exploring Dragonrealm! Sneak into the Witch’s Cabin, search the Ogres’ Treehouse, or storm the Dragon’s Lair. Add adventurers to different locations in the hopes of getting the most treasure. But watch out for goblins who might get there first and grab the treasure before you! In the end, the player with the most treasure wins.\n\u003c\/p\u003e\u003cp\u003eUsing the same thematic world as Dragonwood, players now take on capturing locations using adventurer pawns.\n\u003c\/p\u003e\u003cp\u003ePlayers will play card melds of straights and sets (color or number) to roll dice to attempt to place units on locations. Once a location is full, it is scored.\n\u003c\/p\u003eNew locations are revealed to be captured. Players continue in this manner until a certain number of locations are captured. Each location is worth a value in points and additional points are awarded for other events.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892755075157,"sku":null,"price":25.87,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4781299.jpg?v=1788485412"},{"product_id":"dune-ixians-tleilaxu-22","title":"Dune: Ixians \u0026 Tleilaxu - $22","description":"\u003cp\u003eThis expansion adds two new factions, the Ixians and the Tleilaxu, to the Dune boardgame.\n\u003c\/p\u003e\u003cp\u003eTleilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.\n\u003c\/p\u003e\u003cp\u003eIxian: The cyborg, Prince Rhombur of House Vernius, leads the Ixians, masters of manufacturing and technologies only they know how to deploy.\n\u003c\/p\u003e\u003cp\u003eBoth the Ixians and the Tleilaxu are integral to the economy of CHOAM and the Imperium. The royal family of Ix had once been one of the wealthiest in the Imperium. Because of a successful invasion of Ix by the Tleilaxu and the Emperor’s Sardaukar, and then, after many years, the liberation of Ix by Ixian and Atreides forces, the Ixians and the Tleilaxu are mortal enemies.\n\u003c\/p\u003e\u003cp\u003eThis expansion also introduces new game mechanics to help you gain advantages over your rivals.\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892762447957,"sku":null,"price":20.32,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic7420359.jpg?v=1788485571"},{"product_id":"shadows-in-the-forest-28","title":"Shadows In The Forest - $28","description":"\u003cp\u003eYou are deep in a dark, ancient forest with only your lantern to guide you. Tall, looming trees cast shadows all around. Off in the distance you hear a faint rustling sound and your heart begins to race. Could the legend be true? Will you finally discover the creatures who hide in the forest shadows?\n\u003c\/p\u003e\u003cp\u003eShadows in the Forest is a thrilling, immersive play experience that brings a distinctive twist to game night - you play it in the dark! One player moves the lantern around in search of Shadowlings, mysterious creatures who avoid the light. The lantern illuminates the forest and trees, casting real shadows on the game board. The rest of the players work together, strategically moving their Shadowlings to stay out of the light in this innovative board game for kids and families.\n\u003c\/p\u003e\u003cp\u003eIf one of the Shadowlings is hit by a beam of light, he is enchanted and can no longer move. The other Shadowlings will try to free him again. To do this, they have to wait until the light has moved far enough away so that another dwarf can reach him in the shadows.\n\u003c\/p\u003eThe Shadowlings all want to meet under a tree while the lantern tries to cast a spell on all of them. Who will win?","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892771033173,"sku":null,"price":25.87,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4684918.jpg?v=1788485690"},{"product_id":"scythe-the-rise-of-fenris-60","title":"Scythe: The Rise Of Fenris - $60","description":"\u003cp\u003eEmpires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.\n\u003c\/p\u003e\u003cp\u003eScythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count (1-5 if you have Scythe; 1-7 players if you have Invaders from Afar): Campaign (8 games): The story of Scythe continues and concludes with an eight-episode campaign. While the campaign includes surprises, unlocks, and persistent elements, it is fully resettable and replayable. Modular (11 modules): Instead of - or after - the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.\n\u003c\/p\u003eWhile the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892773687381,"sku":"STM637","price":55.43,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/Scythe-The-Rise-Of-Fenris_db38632a1a.jpg?v=1788086046"},{"product_id":"sonora-33","title":"Sonora - $33","description":"\u003cp\u003eYou have entered the Sonoran Desert, a place of vast beauty. Technicolor sunsets pop out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliff dwellings. Immerse yourself in the secrets of the desert in a flick-and-write game in which cunning and dexterity meet.\n\u003c\/p\u003e\u003cp\u003eIn Sonora, players flick wooden discs onto a game board representative of different vibrant landscapes across the Sonoran sands. Each area encompasses a different unique game, so skillful aim is required to play in the region of a player's choosing and score points on your dry-erase sheet! But watch out for other players eager to bump discs to score points for themselves.\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892773949525,"sku":null,"price":30.49,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic5183202.jpg?v=1788485713"},{"product_id":"the-new-science-55","title":"The New Science - $55","description":"Players control one of the great scientists during the 17th century Scientific Revolution in Europe. Use your limited time and energy to make discoveries, test hypotheses, publish papers, correspond with other famous scientists, hire assistants into your laboratory and network with other people who can help your progress. Discoveries follow historical tech trees in the key sciences of the age: Astronomy, Mathematics, Physics, Biology and Chemistry. The scientist who accumulates the most prestige will be appointed the first President of the Royal Society.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892776439893,"sku":null,"price":50.81,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic1398887.png?v=1788485766"},{"product_id":"twilight-imperium-prophecy-of-kings-expansion-120","title":"Twilight Imperium: Prophecy Of Kings Expansion - $120","description":"\u003cp\u003eThe Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players.\n\u003c\/p\u003eBut that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892776702037,"sku":null,"price":110.85,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic9042042.jpg?v=1788485784"},{"product_id":"1960-the-making-of-the-presi-93","title":"1960: The Making Of The President - $93","description":"\u003cp\u003eFrom the author:\n\u003c\/p\u003e\u003cp\u003e\"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.\n\u003c\/p\u003e\u003cp\u003e\"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.\n\u003c\/p\u003e\u003cp\u003e\"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.\n\u003c\/p\u003e\"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.\"","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892778176597,"sku":"GMT 1706","price":85.91,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3499166.jpg?v=1788564857"},{"product_id":"7-wonders-duel-agora-28","title":"7 Wonders Duel: Agora - $28","description":"\u003cp\u003e7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.\n\u003c\/p\u003e1 Senate board\n24 Influence cubes (12 bronze and 12 silver)\n13 Senator cards (7 Politicians and 6 Conspirators)\n2 Wonder cards\n16 Conspiracy cards\n16 Decree tokens\n2 Progress tokens\n4 Military tokens\n1 score pad\n1 Player Aid card\n1 rulebook","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892778602581,"sku":null,"price":25.87,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic5692719.jpg?v=1788485850"},{"product_id":"adrenaline-76","title":"Adrenaline - $76","description":"\u003cp\u003eIn the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?\n\u003c\/p\u003ePlay a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892779520085,"sku":"CGE 00037","price":70.21,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3476604.jpg?v=1788485873"},{"product_id":"aftershock-san-francisco-venice-65","title":"Aftershock: San Francisco \u0026 Venice - $65","description":"\u003cp\u003eThe world has been hit with mega earthquakes. The worst destruction devastated the San Francisco Bay area. It is a time of rebuilding to restore this area to its former glory.\n\u003c\/p\u003e\u003cp\u003eAftershock: San Francisco \u0026amp; Venice is an area control game. Players will spend money to acquire cards, which are used to increase population, build bridges, and determine where aftershocks occur. Negotiate with other players to score areas on the placement board.\n\u003c\/p\u003e\u003cp\u003eSpend money wisely to acquire the needed cards that move people back into the demolished areas. Make deals to score points in Aftershock!\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892781715541,"sku":"SG2015","price":60.05,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4598862.jpg?v=1788485897"},{"product_id":"alien-frontiers-65","title":"Alien Frontiers - $65","description":"\u003cp\u003eDo you have what it takes to be a deep space colonist?\u003cbr\u003eAn alien frontier awaits the brave and daring!\u003cbr\u003eThis new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.\n\u003c\/p\u003e\u003cp\u003eAlien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.\n\u003c\/p\u003e\u003cp\u003eThe game board shows the planet, its moon, the stations in orbit around the planet, and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet.\n\u003c\/p\u003e\u003cp\u003eAs the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage.\n\u003c\/p\u003e\u003cp\u003eThe planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause.\n\u003c\/p\u003e\u003cp\u003eWinning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?\n\u003c\/p\u003eRoll and place your dice to gain advantages over your opponent and block them out of useful areas of the board.\u003cbr\u003eUse Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules.\u003cbr\u003eSteal resources, overtake territories, and do whatever it takes to get your colonies on the map first!\u003cbr\u003eDon't dream it'll be easy, though, because the other players will be trying to do the same thing.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892782075989,"sku":"GSUH1030","price":60.05,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3360924.png?v=1788485909"},{"product_id":"alien-frontiers-factions-28","title":"Alien Frontiers Factions - $28","description":"\u003cp\u003eAlien Frontiers: Factions adds a number of items to the Alien Frontiers base game:\n\u003c\/p\u003eShip and colony tokens for a fifth player.\nFactions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control.\nAgendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the agenda is revealed in-game.\nNew Alien Tech cards, such as the Lunar Tunneler, which will allow its owner to pay one fuel to receive an extra ore when using the Lunar Mine. This card's discard power will send all ships docked at the Lunar Mine to the Maintenance Bay, which can be useful when the Mine is clogged with high-value ships.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892782141525,"sku":null,"price":25.87,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3360935.png?v=1788485911"},{"product_id":"animal-kingdoms-38","title":"Animal Kingdoms - $38","description":"\u003cp\u003eIn Animal Kingdoms, each player takes on the role of a house leader, battling to gain control of the five kingdoms. Cards in your hand represent noble beasts that have pledged their allegiance to you. Over the course of three ages, you must deploy your beasts to the various territories – making sure that you adhere to each kingdom’s decree – to try and improve your influential position in the kingdoms. The house that gains the most influence by the end of the third age is declared the one true leader of the realm.\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892782501973,"sku":null,"price":35.1,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4269004.jpg?v=1788485925"},{"product_id":"axis-and-allies-pacific-1940-98","title":"Axis And Allies: Pacific 1940 - $98","description":"\u003cp\u003eAxis \u0026amp; Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis \u0026amp; Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A\u0026amp;A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan.\n\u003c\/p\u003e\u003cp\u003eAxis \u0026amp; Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high (89 x 81 cm). With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A\u0026amp;A Anniversary Edition. All new rules for neutral nations, naval \u0026amp; air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.\n\u003c\/p\u003e\u003cp\u003eFinally, this deluxe theater-level game is designed to join together with Axis \u0026amp; Allies: Europe 1940 to create the greatest Axis \u0026amp; Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high (178 x 81 cm). Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives.\n\u003c\/p\u003e\u003cp\u003eIntegrates with:\n\u003c\/p\u003eAxis \u0026amp; Allies: Europe 1940","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892784042069,"sku":"AVHA0626","price":90.53,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic659980.jpg?v=1788486015"},{"product_id":"bios-genesis-48","title":"Bios: Genesis - $48","description":"\u003cp\u003eDescription from the publisher:\n\u003c\/p\u003e\u003cp\u003eIn Bios: Genesis, one to four players start as organic compounds shortly after Earth's formation, represented by up to four Biont tokens. The Amino Acids command Metabolism, the lipids create cells, the pigments control energy absorption and storage, and the nucleic acids control templated replication. Their goal is a double origin of life: first as Autocatalytic Life (a metabolic cycle reproducing, yet not replicating, its own constituents), and the second as Darwinian Life (an Organism using a template to replicate in an RNA world). Players can play cooperative, competitive, or solitaire.\n\u003c\/p\u003e\u003cp\u003eNotes designer Phil Eklund, \"This subject is the most difficult and ambitious I have ever attempted, and it has taken many years to get it to work right.\" With Bios: Genesis, Bios: Megafauna, and Bios: Origins (Second Edition), Eklund takes players through almost the whole breadth and scope of life on Earth.\n\u003c\/p\u003eLiving Rules Book 1 \nLiving Rules Book 2","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892786597973,"sku":null,"price":44.34,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic2982166.jpg?v=1788486090"},{"product_id":"blackout-hong-kong-76","title":"Blackout: Hong Kong - $76","description":"\u003cp\u003eHong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong!\n\u003c\/p\u003e\u003cp\u003eIn Alexander Pfister's Blackout: Hong Kong, you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892786860117,"sku":"ESG50130","price":70.21,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4338675.jpg?v=1788486107"},{"product_id":"blue-skies-44","title":"Blue Skies - $44","description":"\u003cp\u003eThe year is 1979, and the U.S. government has just deregulated the airline industry, opening it to competition in terms of fares, routes, and the airline companies themselves. You represent a new airline that's trying to set up business in the U.S., but you have an entire country open to you, so where will you set up shop and how can you profit more than the other newcomers to ensure that you survive?\n\u003c\/p\u003e\u003cp\u003eIn Blue Skies, the game board presents players with thirty airports in thirty cities. Each airport has four gates, with you using 2-4 gates depending on the number of players. To set up, draw airport demand cards from the deck to seed airports with passengers. Whenever you place passengers on the board, draw from a bag that initially contains 100 red cubes and 25 green cubes; for each airport, continue drawing until you draw a red cube, then redistribute passengers at the open gates of that airport as evenly as possible.\n\u003c\/p\u003e\u003cp\u003e(Note that at most the first five airports drawn will have an open gate, and even those will start with only one open gate run by a local airline. All of the other passengers are just bunched up at the gate waiting for you to serve them!)\n\u003c\/p\u003e\u003cp\u003eEach player starts with three demand cards in hand, and they take turns choosing two gates with a purchase price of at most 6. Players adjust their income from 0, with their income being set to equal the number of passengers now waiting at their gates, then the game begins.\n\u003c\/p\u003e\u003cp\u003eOn a turn, each player in turn buys new gates at airports of their choice, spending at most 6 points and adding any unspent points to their score. You can buy out a local airline, set up gates in new cities, or purchase multiple gates in the same airport to try to dominate that area.\n\u003c\/p\u003e\u003cp\u003eEach player in turn then plays a demand card from their hand, drawing passengers form the bag to place one or more passengers at that location. Then demand cards equal to the number of players are drawn, and more passengers are ahead to those airports. The game board lists the number of cards for each airport, so you somewhat know the odds of where passengers might arrive.\n\u003c\/p\u003e\u003cp\u003ePlayers adjust their income to account for the opening of new gates, the redistribution of existing passengers, and the arrival of new passengers, then they add their income to their score. If a player now has at least 100 points or has placed their twentieth and final gate, the game ends immediately; otherwise, you add a local airline gate to each airport with passengers but no open gates, pass the first player marker, then start a new round.\n\u003c\/p\u003eAt game's end, score the seven regions of the United States based on the player's dominance of those regions. Each airport has a scoring value, e.g., ORD is worth 4, and each gate you have in Chicago is worth 4 for determining dominance in both the Midwest region and the Central region. (ORD is one of four airports in two regions, with the others being JFK, LAX, and DFW.) If you have the most dominance in the Central region, you score 13 points, whereas second place is worth only 6 points. Whoever has the most points wins.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892787515477,"sku":null,"price":40.65,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic5394322.jpg?v=1788486131"},{"product_id":"bosk-49","title":"Bosk - $49","description":"\u003cp\u003eFrom majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.\n\u003c\/p\u003e\u003cp\u003eIn the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.\n\u003c\/p\u003e\u003cp\u003eWhen autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.\n\u003c\/p\u003e\u003cp\u003eGain your ground in the park to be victorious in Bosk!\n\u003c\/p\u003e\u003cp\u003eGameplay\n\u003c\/p\u003e\u003cp\u003eBosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique!\n\u003c\/p\u003e\u003cp\u003eSpring\nPlayers grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.\n\u003c\/p\u003e\u003cp\u003eSummer\nHikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.\n\u003c\/p\u003e\u003cp\u003eAutumn\nThe wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.\n\u003c\/p\u003eWinter\nPlayers score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892788170837,"sku":null,"price":45.27,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4636173.jpg?v=1788486159"},{"product_id":"black-rose-wars-hidden-thorns-38","title":"Black Rose Wars: Hidden Thorns - $38","description":"\u003cp\u003eMarco and Geneve, two new mages, make their debut in Hidden Thorns, vastly increasing the choice of characters in the game. Marco, of Molisan origins, is specialized in the School of Illusion, while Geneve, from Paris, masters the spells of the School of Conspiracy. The new mages are represented by two beautiful miniatures, and the box contains all the game components needed to play them.\n\u003c\/p\u003eWith Hidden Thorns, you can expand the battles fought within the Black Rose Lodge. Increase the maximum number of players in a Black Rose Wars game to six, or extend your choice of characters with these new mages.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892788498517,"sku":null,"price":35.1,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic5489441.png?v=1788486166"},{"product_id":"bruxelles-1897-28","title":"Bruxelles 1897 - $28","description":"\u003cp\u003eBRUXELLES 1897\n\u003c\/p\u003e\u003cp\u003eIn 1897, Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this, you must construct magnificent buildings, create, sell and exhibit works of art, and shake hands with the city's noblemen.\n\u003c\/p\u003e\u003cp\u003eBruxelles 1897 is a card game based on the Bruxelles 1893 board game.\n\u003c\/p\u003e\u003cp\u003eBruxelles 1897 will speak to a large audience of gamers. Its mechanics are based on Bruxelles 1893 and are made simpler without compromising depth. Those who know the board game Bruxelles 1893 will rediscover its familiar look and feel in Bruxelles 1897.\n\u003c\/p\u003e\u003cp\u003eA game of Bruxelles 1897 is played over 4 rounds. A round consists of a variable number of turns. In this version, the different actions are represented by Action cards which are aligned in 4 columns.\n\u003c\/p\u003e\u003cp\u003eAt the beginning of the game, each player has 5 Architect cards in hand. These cards have different values on them, ranging from 1 to 5, and you'll use them to perform actions in the Art Nouveau and Brussels areas.\n\u003c\/p\u003e\u003cp\u003eTo perform an action in the Art Nouveau area, you must replace one Action card by one of your Architect cards and pay the latter's value. Actions in the Brussels area are free but they require an increasing number of Architect cards to activate, and you risk one of them being sent to prison. The different actions score you victory points throughout the game or help you to advance on the different tracks. These tracks also score you points at the end of the game, depending on the strategies you choose to adopt.\n\u003c\/p\u003e\u003cp\u003eWhen all players have passed, the round ends. Now, the different majorities are calculated. At the end of the round, the position of the Architect cards in the Art Nouveau area determines the majorities, which in turn grant bonuses and\/or victory points.\n\u003c\/p\u003e\u003cp\u003eAt the end of the fourth round there is a final scoring phase. The player with the most points is the winner.\n\u003c\/p\u003e\u003cp\u003eBruxelles 1897 : a game by Geek Attitude Games.\n\u003c\/p\u003eThe boardgame Bruxelles 1893 was published by Pearl Games in 2013.\nIn 2014, Geek Attitude Games was founded by Etienne Espreman (the designer of Bruxelles 1893), Fréderic Delporte and Fabrice Béghin.\nEarlier this year, Etienne reclaimed the rights to his game. Bruxelles 1897 will therefore be published by Geek Attitude Games.\nScheduled release for The Spiel in Essen (Octobre 2019).","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892790136917,"sku":null,"price":25.87,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4830437.jpg?v=1788486182"},{"product_id":"bunny-kingdom-55","title":"Bunny Kingdom - $55","description":"\u003cp\u003ePeace has come at last to the great Bunny Kingdom! Lead your clan of rabbits to glory by gathering resources and building new cities across the land!\n\u003c\/p\u003e\u003cp\u003eDraft cards and pick the right ones to position your warrens on the 100 squares of the board, provide resources to your colonies, build new cities to increase your influence, and plan your strategy to score big at the end of the game. Settle in lakesides or fields to collect water and grow carrots, gather mushrooms in the green forest, and climb the highest mountains to discover rare and precious resources... Secretly rally rabbit lords and recruit skillful masters to make your cities and resources even more valuable at the end of the game.\n\u003c\/p\u003eAfter each turn, your groups of contiguous warrens grant you points depending on the cities and different resources they include. The game ends after 4 rounds, and the player with the most points wins the game.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892790431829,"sku":"IEL51313","price":50.81,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3613444.jpg?v=1788564876"},{"product_id":"cerebria-inside-world-55","title":"Cerebria: Inside World - $55","description":"\u003cp\u003eCerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.\nCerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities.\n\u003c\/p\u003eThe Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects.\nThe teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events.\nThe game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892799672405,"sku":"MCGCER03","price":50.81,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3568532.png?v=1788486280"},{"product_id":"cerebria-the-inside-world-76","title":"Cerebria: The Inside World - $76","description":"\u003cp\u003eCerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.\nCerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities.\n\u003c\/p\u003eThe Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects.\nThe teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events.\nThe game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892800196693,"sku":"MCGCER02","price":70.21,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3568532_c7e0f4d5-fc4c-459f-980e-6bc234a5fa42.png?v=1788486282"},{"product_id":"civilization-a-new-dawn-44","title":"Civilization: A New Dawn - $44","description":"\u003cp\u003eDescription from the publisher:\n\u003c\/p\u003e\u003cp\u003eSid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.\n\u003c\/p\u003eThis new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892803309653,"sku":null,"price":40.65,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3764168.jpg?v=1788486309"},{"product_id":"co2-second-chance-98","title":"Co2: Second Chance - $98","description":"\u003cp\u003eIn the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands through clean sources of energy. Companies with expertise in clean, sustainable energy are called in to propose projects that will provide the required energy without polluting the environment. Regional governments are eager to fund these projects and to invest in their implementation.\n\u003c\/p\u003e\u003cp\u003eIf the pollution isn't stopped, it's game over for all of us.\n\u003c\/p\u003e\u003cp\u003eIn the game CO₂, each player is the CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting the rising demand for sustainable energy — and of course profiting from doing so. You will need enough expertise, money, and resources to build these clean power plants. Energy summits will promote global awareness, and allow companies to share a little of their expertise while learning still more from others.\n\u003c\/p\u003e\u003cp\u003eIn CO₂, each region starts with a certain number of carbon emissions permits (CEPs) at its disposal. These CEPs are granted by the United Nations, and they must be spent whenever the region needs to install the energy infrastructure for a project or to construct a fossil fuel power plant. CEPs can be bought and sold on a market, and their price fluctuates throughout the game. You will want to try to maintain control over the CEPs.\n\u003c\/p\u003e\u003cp\u003eMoney, CEPs, green power plants that you've built, UN goals you've completed, company goals you've met, and expertise you've gained all give you victory points (VPs), which represent your company's reputation — and having the best reputation is the goal of the game … in addition to saving the planet, of course.\n\u003c\/p\u003eThis new totally re-designed edition of CO₂ features a completely new iconography, an entirely new rulebook with lots of 3D pictures for easy comprehension of the rules, more balanced gameplay, a new events deck, improved and streamlined mechanisms, and upgraded wooden components for the power plants instead of the cardboard tokens in a game with a shorter play length. This version also features a co-operative mode of play as well as solo play based on goals.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892804620373,"sku":"SG6020","price":90.53,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4543193.jpg?v=1788486345"},{"product_id":"ctrl-28","title":"Ctrl - $28","description":"\u003cp\u003eIn Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players' bricks along the way.\n\u003c\/p\u003e\u003cp\u003eIn more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube's holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block.\n\u003c\/p\u003e\u003cp\u003eOn a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they \"grow\" their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players' blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play.\n\u003c\/p\u003eOnce all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892805636181,"sku":null,"price":25.87,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic5289189.png?v=1788486402"},{"product_id":"cuzco-76","title":"Cuzco - $76","description":"Cuzco is a new 2018 edition of Java from French publisher Super Meeple that moves the action to South America, which is in line with the other titles in the Mask Trilogy as well as the authors' original plans for the design.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892805734485,"sku":"SMPCU01NA","price":70.21,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4019762.jpg?v=1788486409"},{"product_id":"dice-settlers-65","title":"Dice Settlers - $65","description":"\u003cp\u003eWith a piece of land to call your own, a handful of resources, a few families and a head full of dreams you embark on a journey of a lifetime. Beyond lies the New World full of opportunities to make your dreams of a new home a reality. But beware, other settlers have come here as well, and although their beginnings are as humble as yours, each of them will want to influence these new lands as much as you. Will you become the most powerful?\n\u003c\/p\u003e\u003cp\u003eDice Settlers is a civilization dice game of pool building, resource gathering and area control. Each turn players reach into their bags of dice, roll and choose their own actions: from exploring new lands and building the board, through gathering resources and trading, to developing technologies which offer new abilities, each player chooses their own path to victory.\n\u003c\/p\u003eA changing board, a set of different technologies every time you play, and a vast array of available strategies await!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892806619221,"sku":"NSK023","price":60.05,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4145901.jpg?v=1788486458"},{"product_id":"dominations-hegemon-22","title":"Dominations: Hegemon - $22","description":"\u003cp\u003eThe Hegemon expansion brings two new mechanics to your games of Dominations : Hegemony tiles and Omen cards! \nFirst of all, the Hegemony tiles. These tiles are essentially a new common objective system that replace the ordinary Objective cards in the game. When playing with the Hegemony tiles, players do not draw a personal Objective card at the start of the game as they normally would. Instead, they will all be trying to satisfy the demands of the Hegemon. These demands are determined by drawing three Hegemony tiles, which will each have a criteria based on Cities, Knowledge cards and colours of Nodus. Players will then battle it out for dominance over each objective dictated by the tiles: at the end of the Age, the player with the highest number of each of the 5 criteria is awarded additional victory points! In the case of a draw, no player gets the points - the Hegemon is only interested in the best…\n\u003c\/p\u003eHowever, as time passes, old leaders shall fall and new ones will arise… The start of each new Age will bring a new Hegemon to power, and their demands could be very different this time around! Two of the objectives are constant: the number of Monument levels in your possession, and your Influence score. However, the old tiles will be shuffled back into their piles, and three new tiles will be drawn. As a result, your objectives could remain the same (at least in part), or change completely for the next Age!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892807209045,"sku":"HGGDOM3R03ENG","price":20.32,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic7464947.jpg?v=1788486502"},{"product_id":"empires-of-the-void-ii-87","title":"Empires Of The Void II - $87","description":"\u003cp\u003eThe Kurross Empire emerged from the deep, endless pool of space, dark and undetectable. They crushed Earth’s paltry fleet within a week, and broke through the great planetary shield that protected the surface. Bright blue oceans turned to an irradiated wasteland as they bombarded the planet, shredding the remnants of thousands of years of human history. Markan, last captain of Earth’s forces, made a final, desperate attempt to survive, salvaging an abandoned Worldship from hundreds of years past. She took command and headed for the fringe of the galaxy, where there was a chance to gain a foothold, grow in strength, and find new allies for the fight against the Kurross. Earth’s long-time enemies, the Zun and Decima Empires, soon followed in their own Worldships, leaving behind decimated worlds and lost family, determined to stake their own claim of the fringe.\n\u003c\/p\u003e\u003cp\u003eIn Empires of the Void II, you have been given a mission\u003cbr\u003eto establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.\n\u003c\/p\u003eAs you explore and interact with planets, you will discover unfolding stories of the fringe. Each inhabited planet is home to a unique alien species, with their own goals, values, and problems. Will you give aid by fighting off pirates, transporting goods, and curing strange diseases? Or will you invade and rule with a cruel hand? This may be your last chance to prepare before the Kurross meet you again.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892810649685,"sku":null,"price":80.37,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3762134.jpg?v=1788486581"},{"product_id":"ethnos-44","title":"Ethnos - $44","description":"\u003cp\u003eIn Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!\n\u003c\/p\u003e\u003cp\u003eIn more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2\/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.\n\u003c\/p\u003e\u003cp\u003eEach player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.\n\u003c\/p\u003eAt the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892810911829,"sku":"ETH001","price":40.65,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3304124.png?v=1788486600"},{"product_id":"excavation-earth-60","title":"Excavation Earth - $60","description":"\u003cp\u003eA century from now all that remains of Earth is the detritus that humanity left behind. The races of a neighboring solar system have a penchant for artifacts left behind by extinct races. In Excavation Earth, you lead one of these races of alien explorers on their quest to excavate rare human artifacts and curate the ultimate art collection to sell off.\n\u003c\/p\u003e\u003cp\u003eExcavation Earth is divided into three rounds, each of which starts with players drafting a hand of multi-use cards that will be used to perform actions. Players then take quick turns playing actions that allow them to move their explorers around the world map, excavate for artifacts, and deploy traders to bazaars and influencers to affect prices and wheel and deal on the black market.\n\u003c\/p\u003e\u003cp\u003eThe artifacts you dig up can be either sold to the bazaars housed on one of the aliens' ships that landed on Earth or added to a collection that will be sold off as a coherent art collection to museums back home. Excavation Earth ends after three rounds and the player who makes the most money during the game wins.\n\u003c\/p\u003e\u003cp\u003eExcavation Earth includes a solo mode by Nick Shaw and Dávid Turczi.\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892811141205,"sku":null,"price":55.43,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic5012390.jpg?v=1788486614"},{"product_id":"explorers-of-the-north-sea-60","title":"Explorers Of The North Sea - $60","description":"\u003cp\u003eExplorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!\n\u003c\/p\u003e\u003cp\u003eGameplay Overview\nEach player starts with 7 Vikings and a Longboat on a shared, central Island. From there players will place tiles and begin to venture out to the newly discovered Islands.\nProceeding clockwise from the starting player, each player takes their turn in full. On their turn, players first place 1 of their 3 tiles, expanding the game board. They can then take up to 4 actions (any number of the following):\n\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\nLoad Longship\n\u003c\/li\u003e\n\u003cli\u003e\nUnload Longship + Deliver Livestock\n\u003c\/li\u003e\n\u003cli\u003e\nMove Longship + Destroy an Enemy Ship\n\u003c\/li\u003e\n\u003cli\u003e\nMove Vikings + Raid a Settlement\n\u003c\/li\u003e\n\u003cli\u003e\nTransport Livestock\n\u003c\/li\u003e\n\u003cli\u003e\nConstruct an Outpost (costs 2 actions)\n\u003c\/li\u003e\n\u003c\/ol\u003e\u003cp\u003eAfter taking their actions, players draw a new tile to their hand, ending their turn.\n\u003c\/p\u003e\u003cp\u003eEnd of the Game\nThe game ends immediately after the turn where the player holding the Winter Token has no more Tiles in hand. This should be exactly 48 turns (there are 48 Tiles). Victory Points are gained from:\n\u003c\/p\u003e\u003col\u003e\n\u003cli\u003e\nDelivered Livestock\n\u003c\/li\u003e\n\u003cli\u003e\nConstructed Outposts\n\u003c\/li\u003e\n\u003cli\u003e\nDestroyed Enemy Ships\n\u003c\/li\u003e\n\u003cli\u003e\nRaided Settlements\n\u003c\/li\u003e\n\u003cli\u003e\nViking Deaths\n\u003c\/li\u003e\n\u003cli\u003e\nControlled Islands\n\u003c\/li\u003e\n\u003cli\u003e\nCaptain Cards\n\u003c\/li\u003e\n\u003c\/ol\u003eThe player with the highest total is the winner!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892811272277,"sku":"RGS 00586","price":55.43,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3774971.png?v=1788486622"},{"product_id":"five-tribes-the-artisans-of-n-28","title":"Five Tribes: The Artisans Of N - $28","description":"\u003cp\u003eFive Tribes: The Artisans of Naqala, the first expansion for Five Tribes, introduces a new tribe to the game, and players will want to use these artisans to help them in their quest to claim the Sultanate.\n\u003c\/p\u003e\u003cp\u003eThe artisans, represented in the game by purple meeples, allow players to craft precious goods or magic items, with some of these items being worth victory points (VPs) and others unlocking special powers for their owner.\n\u003c\/p\u003e\u003cp\u003eTo make use of these artisans, you'll need to visit the new tiles included in this expansion: workshops (where the artisans craft their items) and specialized markets (where players can purchase specific merchandise that they need). An additional tile in the game features an impassable chasm, and this tile — as well as the included mountain markers — forces players to adapt to new landscapes when moving meeples on the board.\n\u003c\/p\u003eFive Tribes: The Artisans of Naqala also includes two new Djinns.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892812058709,"sku":"DO8402","price":25.87,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic2496396.jpg?v=1788486670"},{"product_id":"flip-over-frog-17","title":"Flip Over Frog - $17","description":"\u003cp\u003eThe flippin' frogs are coming! Help your brightly coloured frogs take control of your little corner of the rainforest!\n\u003c\/p\u003e\u003cp\u003eCleverly place frogs on the game board to flip adjacent tiles, hiding some frogs and revealing others. Each player is given a secret Frog Token at the beginning of the game, determining what colour frogs they are trying to get on to the board. After dealing three tiles to each player, the game begins. Tiles can be placed on any empty space on the 4x4 board, or on the back of any face down tile. Frogs may NOT be placed on top of face up tiles.\n\u003c\/p\u003e\u003cp\u003eWhen placed, the arrows on the tile which surround the frog tell the player which nearby tiles should be flipped. If a tile is stacked on another, both tiles are flipped together. Only the newly placed tile causes other tiles to flip.\n\u003c\/p\u003e\u003cp\u003eAlso included are four Snake Tiles which remove any one face up Frog Tile from the game. Both the Frog and Snake are discarded, freeing up a space for a new tile to be played.\n\u003c\/p\u003e\u003cp\u003ePlayers keep playing a tile and drawing back up to a hand of three until either no more tiles can be played or the board has sixteen face up frogs on show. This triggers the end of the game, and the player with the most frogs face up is the winner.\n\u003c\/p\u003ePlan ahead, watch out for snakes, and flip your way to victory!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892812189781,"sku":"ASM FOF001","price":15.7,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4719818.png?v=1788486678"},{"product_id":"gates-of-mara-65","title":"Gates Of Mara - $65","description":"\u003cp\u003eLead your tribe to the Gates of Mara, portals to realms of pure elemental energy. Encounter powerful elemental lords, manipulate intricate economies, and summon colorful magic. Vie for the most influence in each realm so you can establish your tribal claims.\n\u003c\/p\u003e\u003cp\u003eGates of Mara blends upgradeable worker placement with layered area-control mechanisms, all brought to life by the art of Nastya Lehn. You can lead reptilian dragonkin, the amphibious goblins, the insectoid antids, or the arboreal elves.\n\u003c\/p\u003e\u003cp\u003eStrategically position your tribe members around the realms and gates. Enchant your tribe members to give them new abilities. Compete for short-term objectives, but keep your eyes on your influence. Only the player with the most influence can lay claim to the Gates of Mara!\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892813500501,"sku":null,"price":60.05,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic5254937.jpg?v=1788486751"},{"product_id":"hoplomachus-legends-of-the-sa-22","title":"Hoplomachus: Legends Of The Sa - $22","description":"\u003cp\u003eHoplomachus [ha-ploh-ma-kuss], or \"Hoplo\" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to four players, each representing an ancient city\/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games.\n\u003c\/p\u003e\u003cp\u003ePlayers have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their \"hand\" and assisting them with tactic chips.\n\u003c\/p\u003e\u003cp\u003eBased on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless.\n\u003c\/p\u003e\u003cp\u003eHoplomachus combines combat, tactics, chip (units) management, level progression (though crowd favor system), team play, player vs board, and so much more.\n\u003c\/p\u003e\u003cp\u003eLegends of the Sand: These 15 chips include all new Gladiators AND Tactics for each of the 5 Cities that Hoplomachus has to offer. These will be the start of what will be the 'customizable' portion of the game. Gladiator and Tactic selections will be made before each battle begins!\n\u003c\/p\u003eCarpe Venatus!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892820512853,"sku":null,"price":20.32,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic2497661.png?v=1788486894"},{"product_id":"horizons-55","title":"Horizons - $55","description":"\u003cp\u003eIn Horizons, you are a starfaring species taking the first steps into a new galaxy. Find new stars, explore new worlds, collect valuable resources, and secure allies to gain the most ground in expanding your empire! Build colonies and resource collectors to hold onto control in various, and increasingly crowded, star systems. Do you have what it takes to manipulate the resources at your disposal and control the galaxy?!\n\u003c\/p\u003e\u003cp\u003eHow to win\nThe player with the most points wins the game.\nPlayers score points by gaining knowledge, exploring new worlds, completing missions, and placing structures to gain majority control on each star system.\nSee the Scoring Side of your Scoring \/ Icon Player Aid cards for more information.\n\u003c\/p\u003e\u003cp\u003eOn Your Turn\nTake 2 Actions: You may then take any 2 of the actions listed below. You may take the same action twice.\nExplore: Draw and play a world from the bag. Take one knowledge.\nAdapt: Activate a Habitat and\/or take the top ally from any stack.\nBuild: Build a collector or colony.\nHarvest: Gain 1 resource per collector you have built.\nConspire: Draw two mission cards or 1 Ally \u0026amp; 1 Mission card.\n\u003c\/p\u003e\u003cp\u003eThe game ends when a player places their last colony.\n\u003c\/p\u003e\u003cp\u003eScore Victory Points for Controlling star systems, unspent knowledge, and completed Missions\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892820709461,"sku":"DMG HOR001","price":50.81,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4073435.jpg?v=1788486908"},{"product_id":"imhotep-the-duel-22","title":"Imhotep: The Duel - $22","description":"\u003cp\u003eThe competition of the builders continues in Imhotep: The Duel!\n\u003c\/p\u003eIn this game, players take on the roles of Nefertiti and Akhenaten, one of Egypt's most famous royal couples. Game pieces must be cleverly placed so that players can unload the most valuable tiles from the six boats. While this is happening, each player builds their own four monuments in order to gain as many fame points as possible.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892821332053,"sku":"TAK 694272","price":20.32,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4597146.jpg?v=1788486943"},{"product_id":"into-the-black-forest-22","title":"Into The Black Forest - $22","description":"\u003cp\u003eFilled with magic and mystery, Germany’s Black Forest is a place of legend serving as the backdrop for the classic tales we’ve all come to adore. Darkness and danger lurk around every corner, but those who dare to enter the forest and face challenging encounters with creativity and cunning will come out on the other side enriched for having taken the journey...into the Black Forest!\n\u003c\/p\u003e\u003cp\u003eThe game takes places over 2-3 rounds (depending on the number of players) with each round consisting of three \"encounters\" or hands. In the game, each player uses their own deck of cards numbered 1-12 that depicts four creatures that will help them journey through the forest: frogs (#1-3), squirrels (#4-6), lynx (#7-9), and owls (#10-12). In addition to the creatures on the cards, each deck has a unique distribution of four suits of magical items: wands, potions, spell books, and swords.\n\u003c\/p\u003e\u003cp\u003eAt the beginning of each round, players draw six cards from their personal deck and reveal three cards from the central encounter deck. The encounter cards direct the play of each hand and provide a glimpse of what challenges lie ahead for future encounters. Players take turns playing a card to an open slot around the outside of the encounter cards with each side scoring in a different way once the encounter card is surrounded. At the bottom, the low card beats the high card, taking the value of the high card for points. To the left side, the card played scores its value only if its suit matches one of the cards played above. On the top, the high card beats the low card, taking the value of the low card for points. And on the right side of the card, players may each play one card face down, hoping to meet the unique win condition for the card or to bluff or sluff to throw off the other adventurer and buy themselves extra time. After playing three hands, new encounters are revealed, then players choose from their remaining cards and newly drawn cards to prepare for the next round.\n\u003c\/p\u003e\u003cp\u003eInto the Black Forest is a new classic card game that provides a challenging puzzle of hand management, planning, and tactical decisions. Fans of trick-taking, area control, and light bluffing will love taking a journey into the Black Forest!\n\u003c\/p\u003e—description from publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892823167061,"sku":"GCG012","price":20.32,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4461917.jpg?v=1788486953"},{"product_id":"scythe-invaders-from-afar-33","title":"Scythe: Invaders From Afar - $33","description":"While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892823232597,"sku":"STM615","price":30.48,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/Scythe-Invaders-From-Afar_24755eebbe.jpg?v=1788086369"},{"product_id":"keyper-87","title":"Keyper - $87","description":"\u003cp\u003eKeyper is a game with high player interaction for two to four players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter.\n\u003c\/p\u003e\u003cp\u003eEach player starts the game with their own village board, a mini keyp board, 12 village tiles, a keyper (waving meeple) in their player color, and a team of eight multi-colored keyples, including two white keyples. Each differently colored keyple is a specialist in one activity: the brown keyper is a woodsman, the black keyple is a miner, the orange keyple a clay worker, etc. The white keyples are generalists who can represent any other color.\n\u003c\/p\u003e\u003cp\u003eKeyper is a worker placement game. (Keyper is the eighth new title in the medieval Key series of games, with Keydom, the second in the series being widely recognized as the first of the worker placement genre of games.) What makes Keyper special is that when one player places a keyple on a country board, another player can join them with a matching colored keyple on the first player's turn to the benefit of both players. In this way, some players are likely to have played all their keyples before others. All keyples have the potential to work twice. If a player has played all of their keyples, but another player still has some, then on their turn, the player with no remaining keyples can lay down one or more keyples on the country board they have claimed or in their village board to secure additional resources or actions. It can therefore be doubly beneficial to co-operate with your fellow players, although Keyper is not a co-operative game in the usual sense of the term.\n\u003c\/p\u003e\u003cp\u003eThe country boards are also noteworthy, in that they can be manipulated and folded at the beginning of summer, autumn, and winter to show one of four different permutations of fields for that season. A player will chose the one to suit their strategy, often hoping that another player will complement their choice. Certain fields on the country boards are available only in certain seasons, e.g., raw materials can be upgraded to finished goods only in spring and summer, after which you can only convert using tiles in your own village. Gem mining occurs only in autumn and winter.\n\u003c\/p\u003e\u003cp\u003eA player's strategy is likely to be influenced by which (seeded) spring country tiles they acquire and by the particular colored keyples they have available in the later seasons. Different combinations will encourage a player to develop their farm or village, help with their shipping or mining activities, and prepare for the seasonal fairs. Players constantly need to evaluate whether or not to join other players, when to claim a country board, whether to play on their own or another player's country board, when to use their own village, and whether to create a large or small team of keyples for the following season. The winner is the player to gain the most points, usually through pursuing at least a couple of the different strategies.\n\u003c\/p\u003e\u003cp\u003eIn addition to the theme and mechanisms, Keyper has similar traits to the earlier Key games: Game actions are positive and constructive, not destructive; player interaction is through the game mechanisms not direct, and like Keyflower, the previous game in the series, there is a lot of player interaction.\n\u003c\/p\u003eA special English-language Kickstarter edition of Keyper with \"character\" keyples and keypers will also be released.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892825428053,"sku":"GSUH1320","price":80.37,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3690708.jpg?v=1788487000"},{"product_id":"living-planet-76","title":"Living Planet - $76","description":"\u003cp\u003eIn Living Planet, each player represents one major Galactic Corporation exploiting the distant planet MYC.14.250. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs.\n\u003c\/p\u003e\u003cp\u003eTo do so, you'll have to explore the planet to grow the map. You'll manage your team to extract resources with factory buildings you've built, and trade resources at the stock market to make money. And above anything else, you'll have to handle cataclysms generated by the planet. But cataclysms don't happen randomly, players trigger them through their actions, using their card set. Confrontation between players will take place through the planet.\n\u003c\/p\u003e\u003cp\u003ePlayers will alternately take the leader role for each turn. Each turn follows a specific game turn sequence. Every player will have some actions to accomplish at a turn, in the order the Leader chooses, resolving the sequence : Resources production - Action (Explore, Move, Construct, Trade…) - Cataclysms.\n\u003c\/p\u003e\u003cp\u003eAt the end of the game each player will earn victory points based on how much money they have and how many buildings and vehicles they control.\n\u003c\/p\u003e—description from the publisher","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892826902613,"sku":"ASM LIV01","price":70.21,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic3770449.jpg?v=1788487056"},{"product_id":"master-of-the-galaxy-55","title":"Master Of The Galaxy - $55","description":"\u003cp\u003eThe Galaxy is vast, rich and open to any species who discovers space flight... but nine Elder Races are expanding through space, ready to assimilate or exterminate anybody who stands in their way.\n\u003c\/p\u003e\u003cp\u003eWe are proud to announce Master of the Galaxy, a fast playing 4Х board game - eXplore, eXpand, eXploit, eXterminate - using a unique and innovative blend of bag-building, card-drafting and tech-tree development mechanisms.\n\u003c\/p\u003e\u003cp\u003eDrawing inspiration from classic science-fiction, movies, and computer games, Master of the Galaxy merges all these inspirations into a unique and colorful setting.\n\u003c\/p\u003e\u003cp\u003eAt the start of your conquest of the Galaxy, you have one star system, one Race card and a modest supply of resources. During the game, you will fill your bag with new resources that may lead you to victory depending on your chosen strategy. Moreover, you can use Progress and Political cards to help you to victory!\n\u003c\/p\u003e\u003cp\u003eYou choose which way you will dominate the Galaxy — \n\u003c\/p\u003e\u003cp\u003etry to quickly spread your people all across the Galaxy, \ndevelop your science to a level unreachable by your opponents,\nembark on a methodical extermination of your rivals,\n\u003c\/p\u003e\u003cp\u003eit is up to you to decide.\n\u003c\/p\u003e\u003cp\u003eAll means are good if you are the winner!\n\u003c\/p\u003e\u003cp\u003eYou can win this bag building game in different ways - by annihilating your opponents, by building 9 space bases, or by achieving dominance in diplomacy, economics, or science.\n\u003c\/p\u003e\u003cp\u003e(Español)\nLa galaxia es vasta, rica y abierta a cualquier especie que descubra el vuelo espacial. Nueve razas ancestrales se expanden a través del espacio, listas para asimilar o exterminar a cualquiera que se ponga en su camino.\n\u003c\/p\u003e\u003cp\u003eMaster of Galaxy es un juego del tipo 4X (eXplorar, eXpandir, eXplotar y eXterminar) que utiliza una combinación única e innovadora de mecanismos de juego de azar con bolsas, draft y árbol tecnológico. Inspirado en clásicos de la ciencia ficción, películas y juegos de ordenador, Master of the Galaxy fusiona todas sus musas en un entorno único y colorido.\n\u003c\/p\u003e\u003cp\u003eMaster of the Galaxy combina la gestión de recursos con el uso de cartas. Con la creación de una reserva de recursos que obtendremos de nuestra bolsa al azar, tendremos que decidir invertir en tecnología, desarrollo, ofensiva o en los planes secretos de nuestra raza.\n\u003c\/p\u003ePueden jugar de 2 a 4 jugadores, con una media de 30 a 45 minutos por jugador.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892828999765,"sku":"AGS ARTG003","price":50.81,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4083215.png?v=1788487116"},{"product_id":"megacity-oceania-60","title":"Megacity: Oceania - $60","description":"\u003cp\u003eWELCOME TO THE FUTURE OF CITY BUILDING!\n\u003c\/p\u003e\u003cp\u003eGOLD COAST, AUSTRALIA, 2100. Construction of the first oceanic MegaCity begins. Tackling overpopulation and rising sea levels has become the planet’s number one priority.\n\u003c\/p\u003e\u003cp\u003eAdvances in technology enable us to build towering superstructures on immense floating platforms. You are the next generation of architects called upon to design and build these marvels of structural engineering.\n\u003c\/p\u003e\u003cp\u003eRace to collect contracts, construct beautiful buildings and vie for awards as a unique MegaCity emerges each time you play. It’s a competitive business where prestige points are everything!\n\u003c\/p\u003e\u003cp\u003eA combination of dexterity and light strategy, MegaCity: Oceania is the city building game in which you actually build a unique city every time.\n\u003c\/p\u003e\u003cp\u003ePlayers create a brand new MegaCity by collecting Building Tiles, Building Pieces and Contracts. However, this is not a co-operative game - you are battling to score Prestige points based upon the contracts you complete. Players can also gain bonus Prestige points by creating tallest buildings, using a single material, and placing monuments in Parks. At the end of the game, Awards are handed out that contribute to the final score, and points are lost if players have any pieces left over in their personal supplies. Whoever has the highest total is declared the winner, and the finest architect in your new MegaCity.\n\u003c\/p\u003ePlayers build when it's not their turn, meaning this is a game with little downtime. A combination of dexterity, light strategy and creativity make MegaCity a truly unique experience - a city building game where you actually build a brand new city every time you play!","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892829360213,"sku":"MCY01","price":55.43,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic4563288.png?v=1788487141"},{"product_id":"memoir-44-71","title":"Memoir 44 - $71","description":"\u003cp\u003eMemoir '44\u003cbr\u003eis a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes.\n\u003c\/p\u003e\u003cp\u003eMemoir '44 includes over 15 different battle scenarios and features a double-sided hex game board for both beach landings and countryside combat. Each scenario mimics the historical terrain, troop placements and objectives of each army. Commanders deploy troops through Command and Tactic cards, applying the unique skills of his units -- infantry, paratrooper, tank, artillery, and even resistance fighters -- to their greatest strength.\n\u003c\/p\u003e\u003cp\u003e\"By design, the game is not overly complex\", says Memoir '44 designer, Richard Borg. \"The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory.\" In addition to the large, double-sided gameboard, Memoir '44 includes 144 amazingly detailed army miniatures - including historically accurate infantry, tanks and artillery; 36 Obstacle pieces, 60 illustrated Command cards, 44 Special Terrain tiles, and 8 Custom Wooden dice.\n\u003c\/p\u003e\u003cp\u003eMemoir '44 is designed for 2 players but easily accommodates team play. With Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Average game length is between 30 and 60 minutes, encouraging match play where players can command first one side and then the other.\n\u003c\/p\u003e\u003cp\u003eThe Memoir '44 series consists of the base game and a number of expansions.\n\u003c\/p\u003eThis game is based upon Richard Borg's Command and Colors system.","brand":"The Printed Meeple","offers":[{"title":"Default Title","offer_id":42892829392981,"sku":"DO7301","price":65.59,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0661\/9113\/0709\/files\/pic9000036.png?v=1788487143"}],"url":"https:\/\/theprintedmeeple.com\/collections\/area-majority.oembed?page=2","provider":"The Printed Meeple","version":"1.0","type":"link"}